A downloadable rule book

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Welcome to "Wanderers of the Isles," a thrilling and immersive tabletop role-playing game where adventure, strategy, and imagination converge. In this world, you'll traverse a land rich in history, filled with the legacies of ancient civilizations like the Naga, Geruda, and humans. As a Wanderer, you will embark on quests that lead you through forgotten ruins, face formidable foes, and uncover long-lost treasures and mysteries.

This game is designed to be GM-lite, making it accessible and easy to play for enthusiasts of all levels. It offers a unique blend of exploration and combat, driven by a card-based system that fuels the narrative through a mix of chance and choice. The world is yours to shape: from the bustling towns to the untamed wilderness, every decision you make carves your path in this epic saga.

But be warned, the isles are fraught with peril. Every step into the unknown is a gamble, and the threat of death looms large. This game embraces a realistic approach to combat and adventure, where the consequences of your actions can be severe. Strategy, wit, and a bit of luck are your tools for survival.

So gather your dice, ready your cards, and prepare to embark on an unforgettable journey. As you write your story through the "Wanderers of the Isles," remember, the path you choose will shape the fate of this world. Are you ready to leave your mark on the isles?

Overall, the goal of the game is to provide a fun and unique TTRPG experience that is easy to play and accessible to players of all skill levels.

Editorial

For nearly a year, I've been crafting this tabletop RPG, drawing inspiration from the mythic "ICON," the innovative "Carta SRD," and the explorative "Colostle," while infusing the whimsical vibe of "Adventure Time" and the intriguing post-apocalyptic setting of "Numenara." This blend has evolved into a unique game with card-based mechanics that redefine dungeon exploration and narrative unfolding. Throughout this journey, playtesting feedback has been crucial in fine-tuning the game. Although proud of its current state, I see it as an ongoing project with room for expansion, possibly into a full campaign. Thank you to everyone who's joined me on this creative adventure.

Purchase

Buy Now$5.00 USD or more

In order to download this rule book you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Wanderers of the Isles - Relics (Early Access) v0.1.pdf 288 kB
Wanderers of the Isles - Core Book 1E v1.1.0.pdf 1.5 MB

Exclusive content

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Community Copy

If you are unable to purchase a copy of Wanderers of the Isles due to financial constraints, feel free to access the community copy. Each purchase of the game contributes additional copies to this pool, making it available to more people in need.

Download demo

Download
Wanderers of the Isles - Character Sheet.pdf 150 kB

Development log

Comments

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Really loving this game, just one question though are the d20 Items referenced in the Club (loots) Events the same as the normal Equipment list?

Thank you! Yes, the D20 Items is referencing the Equipment and Items list.

This game is really cool and interesting and I especially love the skill tree. However I was a little confused about the quests as I had drew a card that said you may accept 1 quest, however I hadn't seen any rules on this topic. Am I supposed to come up with a quest or did I miss something?

It was still in-progress. I was planning to have quest making system within the next update. The idea is.

  1. Draw a card to determine type of quest.
  2. Draw a subsequent card if the card demands it.

I’m currently play testing the newest version. For now, you can create your own quest.

Ok I figured that was the case thanks for the reply!

New updates had been released, now with Quest Generator.